Episode 9

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Published on:

14th May 2025

RfP #009 - In the Mouth of Madness: Our Take on Call of Cthulhu

In This Episode: A Dive into the Madness of Call of Cthulhu

This week, we pull back the curtain on the Call of Cthulhu tabletop RPG—focusing on the Starter Set and what makes its eerie blend of mystery and madness so compelling. From solo journaling to duo sessions and full-group chaos, we share our firsthand experiences with different play styles and what each brings to the table.

Unlike your usual hack-and-slash RPGs, Call of Cthulhu thrives on atmosphere, investigation, and psychological tension. We discuss how its mechanics encourage story-driven gameplay, deep character arcs, and a creeping sense of dread that keeps players engaged. Whether you're new to cosmic horror or a seasoned investigator, this episode highlights why player curiosity and collaboration are key to making the game shine.

We wrap up with an open invitation: Have you braved the shadows of Call of Cthulhu? Share your stories—we’d love to hear them.

Quick Takeaways

  • Call of Cthulhu is a unique horror RPG experience.
  • The game mechanics are based on percentile rolls.
  • Players can improve skills through successful rolls.
  • Sanity mechanics add depth to the gameplay.
  • Solo play scenarios help new GMs learn the system.
  • The game encourages investigation over combat.
  • The PDF version of the starter set is visually appealing.
  • Alchemy is a great platform for playing Call of Cthulhu. Solo play requires excellent note-taking skills.
  • Immersion is enhanced through well-written scenarios.
  • Teamwork is essential for successful investigations.
  • Props can significantly enhance the gaming experience.
  • Future campaigns can be built from current scenarios.
  • The horror escalates from weird to cosmic.
  • Players must embrace their ordinary characters.

Links From the Show

You can find us on the web at:


Transcript
Terry:

You're listening to episode nine in the Mouth of Madness, our take on Call of Cthulhu. It's time once again to roll for Perceptacast. I'm Terry, your forever GM and lover of all things roleplay.

Evelyn:

And I'm Evelyn, role player, GM and unrepentant dice goblin.

Terry:

Join us as we roll our dice.

Evelyn:

And talk in strange voices and bring.

Terry:

To you our excitement and joy for all things tabletop role playing.

Evelyn:

For more on roll for Perceptacast, head over to www.rollforperception.com.

Terry:

Yes, folks, we are back with episode number nine. It's me, Terry Chicomiak. I. I am your host and my lovely co host.

Evelyn:

I'm Evelyn Jakimiak. I mean, we gave you all this in the intro.

Terry:

In the intro, yes. We just like to repeat it sometimes because that way you really get to know us.

Evelyn:

Yes.

Terry:

Yeah, I don't really have a reason. Okay, I'm going to stop talking about that. We're super excited to have you all in and listening as always.

Check us out on rollforperception.com you can check us out on Blue sky, on TikTok, on Insta, on Facebook. Actually go to Facebook and follow the page.

I need like a hundred followers so that I can see the audience stats of what people are liking and not liking better.

Evelyn:

Yeah, help our analytics. Come join us.

Terry:

Come join our analytics also.

Evelyn:

You know, that's sounds super exciting, but like we have a discord too, so.

Terry:

Oh yeah, that.

Evelyn:

That one's pretty cool and a lot more exciting than, you know, analytics in general.

Terry:

I mean, analytics can be pretty exc.

Evelyn:

Yes. Now we have a cool play by post now on our discord, which people can come and hang out and play in.

Terry:

Yes, yes, come join us. We're doing Legend in the Mist. Play by post. A lot of fun. Other news real quick is we're starting up our new podcast which is as of yet untitled.

It's using the Cipher system. Super excited about this.

Evelyn:

Yeah, it's our actual play campaign that we have coming up and I do believe we have a bit of more of the other podcast whose name I'm totally forgetting.

Terry:

Lore Maker Crown.

Evelyn:

Yeah, we are planning on doing some more little minisodes, one shot stuff. Testing out different systems for that. Yes. Coming up on that as well.

So little mini campaigns and things just to give them a trial run because it's fun to do that.

Terry:

All right, that's enough talking about everything else that we're doing. Let's. I know. Come, come join us. Join us. In all of the TTRPG funds because I need more to play games with. If you like to play games.

I like to play games. Elvin likes to play games. Join us for games One of us.

Quick note, if you are a Kickstarter fan, when you hear this, I think it'll already be over with, but the latest Otherscape Kickstarter is just about done. Yep, super excited.

Evelyn:

Yeah, we.

Terry:

Back to that one. Can't wait. We're talking Call of Cthulu in general today and more specifically, the starter set, which is what we have used.

It covers a variety of campaigns, from a solo play to a duo to group plays. So we're going to kind of chit chat about our experience, what we liked, what we might not have liked, that sort of stuff.

And Evelyn was in the duo play and in the group play, I did the solo play by myself. It is the extent of our Call of Cthulhu experience.

But as I am an avid reader, I've read a lot about basic role playing, which is the system that's built on, etc, and we're going to talk a little bit about that as well. All right, just real quick then. Let's Personal reflections on the Call of Cthulhu. How. How'd you feel about it?

Evelyn:

I loved it. It was fun. I like. I bet. I'm a big horror fan. So, like, if you're not into horror, this might not be the thing for you.

Horror and really weird stuff, because that's kind of anything cosmic horror, you're going to have horror. You're going to have just stuff that's strange and unusual.

Terry:

Unusual, yes. And this is not like, this is not a game where you. You're trying to win. So we'll talk more about that as we get into it.

But like, if you're coming from DND, if you're coming Pathfinder 2e, if you're coming from Dragon Bane, if you're coming from those types of games, it's a little. It's a little different.

Evelyn:

If you're in combat in Call of Cthulhu, something has gone terribly wrong. Is essentially, you know, unless you're fighting against another actual human person. But most of the time, if you're in a fight in Call of Cthulhu.

Yeah. Something, something. Something bad, Very, very bad has happened. And you should be asking yourself how you got there and.

Terry:

And why.

Evelyn:

And why? Why did you make that choice?

Terry:

Oh, no. It's so frightening. All right, so let's talk. We're our first section overview of Call of Cthulhu.

all of Cthulhu was written in:

Evelyn:

Right.

Terry:

And that was based off of a game called RuneQuest.

Evelyn:

Correct. Which we also have.

Terry:

We have the starter of the most recent Rune quest. We have the starter box of that. So we'll talk about that at some point as well. But it was initially developed by a man named.

And I was looking at his.

Evelyn:

Had to check the notes.

Terry:

I know it's one of those things, like, I was like, yeah, it was, you know, that guy who did stuff. And Perrin's his last name. I know that. Steve Perrin. Steve Perrin. Look at that. I managed to vamp that until I could remember.

But Steve Perrin, actually a fun fact, which I didn't know, is that he was one of the authors of the first monster book for D and D.

Evelyn:

That doesn't surprise me, really, because, like, most of we have learned through our time in TTRPG realm, especially with D20 systems, that basically everybody who has worked on any other TTRPG probably got their start on one of the editions of Dungeons and Dragons.

Terry:

Right. Well. And it was called all the World's Monsters.

Evelyn:

Oh, nice.

Terry:

ed away a couple years ago in:

And it's exciting to kind of read about somebody who did something like that and then moved. Like, he moved on. And he wasn't actually Chaosium for very long. Oh, yeah, he was. It was a short stint.

He was there, did some work on a variety of ips, and then kind of moved on to other things. He did a lot of. He did a lot of writing for video game manuals. He was a English major, I believe. Yeah, English major, San Francisco State University.

And so it was, like, kind of fascinating that he kind of went in that direction.

Evelyn:

Right.

Terry:

Computer games. Not video games, but computer games like Star Trek, Starfleet Academy, Descent to Undermountain, Mechanized Assault, and exploration.

So, you know, it's. I. I find it fascinating, but. But yeah, he. He kind of. He wrote the. Or was part of writing basic role playing, which then moved into Call of Cthulhu.

Basic role playing, for those that don't know, is a very different system than what you're probably used to. There are no levels.

Evelyn:

No, they're not. It's improvement. So it's Like a lot of the Powered by the Apocalypse cipher system uses the improvement idea rather than leveling.

So those are a couple examples of other systems that use a similar kind of idea.

Terry:

But it does have skills, right?

Evelyn:

Yeah.

Terry:

So if you're, you know, in D D, you're used to your skill list, you have this skill list, and the way you increase your skill list. Well, I'm jumping ahead too quickly.

Evelyn:

Sorry, Slow down. Pull it back. Okay, the excitement's there. I get it. Deep breath, let's go.

Terry:

So this is a percentile system, and it's awesome. And your goal is to roll under. Roll under your percentile.

And each time you roll under the percentile for a skill, the first time you do it in a session, you put a little mark next to it. At the end of the session, you then roll. You try to roll over, over your percentile.

If you do, you roll a 1D10 and you get that many more percentages on the skill.

So if I have a skill for library research and it's at 40, and during the game, I roll a 35, which succeeds, I mark it, and then after the session is over with, I roll a 68, then I can improve it. I roll 1D10. Let's say I get a 5. I add 5 percentage points to it.

Because the idea is, is that you are slowly getting better at things, but there's eventually a limit that you hit. Now, some basic role playing games is capped at 100, others are not. Stormbringer is one of those games where actually you can go above 100.

So it's kind of cool. Additionally, in Call of Cthulhu, you've got your sanity mechanics, meaning you could go insane. A lot of investigative roleplay.

The horror elements are extensive. And as I said, this is one of those games where combat isn't always the key.

So let me ask you, how do you feel about games where combat isn't always the best solution?

Evelyn:

I love it because it means I have less things to fight and I can do more roleplaying.

Terry:

Well, yeah. So you are listening to two people who prefer to role play over fighting. So there is that.

And when we, you know, we talked about it a little bit already, but if you're into that horror element type stuff, this is exactly the type of game you want to get into. It is. And there are other games that are similar. Delta Green, if you're looking for modern day Call of Cthulhu and. And that kind of horror type feel.

The Call of Cthulhu itself has a variety of settings. I Guess would be there was one. I'm gonna try and remember.

Evelyn:

So.

Terry:

Go ahead.

Evelyn:

Correct. I think they have a minor correction.

Terry:

Okay, go ahead.

Evelyn:

Because if I recall correctly, it's the ones you fail that you have a chance on improving.

Terry:

Nope. Did the research. I thought it was the Dragonbane is the one. If you fail, those are the ones you improve. Yeah. Because I. So we.

Evelyn:

I'm misremembering it.

Terry:

Well, we sometimes play too many games.

Evelyn:

Yeah, they all kind of blur together at times. I mean, I love them all, but.

Terry:

But this is great because in the starter set. So if you get the starter set, it actually talks rewards of success. And that's on page 22 of the starter.

Evelyn:

Because I see it where I improved things on that one.

Terry:

Yep. So if you roll. So at. At the. Let's see. While you're in the scenario, you develop skills and go on to tackle other mysteries.

At the end of the scenario or gaming session, that's when you roll. Your skill increases.

Evelyn:

Right.

Terry:

And that's when you roll your percentage and try to go over a little earlier. It talks about skill rolls and difficulty levels. Skill rolls. You should check. Oh, here it is. Give a skill.

Put a check mark in the box next to it on the investigator. So when you successfully roll a given skill. Okay. You check mark.

Evelyn:

Okay.

Terry:

Yeah. So Dragonbane, on the other hand, is the one.

Evelyn:

When you fail, you mark it.

Terry:

You mark it because you're essentially practicing it and getting better.

Evelyn:

Powered by the Apocalypse does that as well. When you do a failure, you mark experience for that because you're your failures, essentially.

Terry:

Yeah. See? And that's. And that's, again, that's another good way of doing it. I don't think one is better than the other, but.

So this is how Call of Cthulhu works. It is a very descriptive game. A lot of talking and describing and a lot of investigation. Because you, as the player, are playing investigators.

Evelyn:

Yes. The who have varying levels of ability to investigate things, to be fair.

Terry:

And then the GM is. They're called the Keeper of Arcane Knowledge, I believe is the full name. But most people just call them the Keeper.

Evelyn:

Yeah.

Terry:

All right, so we've a little bit of overview of Call of Cthulhu. If you want to go in depth, you can check out Chaosium's website. Like I said, we're talking mainly the starter box.

We actually have the player handbook and the keeper handbook as well. And we have. Actually, there's a set of some mini scenarios.

Evelyn:

Yeah, that's essentially what.

Terry:

And that's one of the Nice. This is one of the nice things I'll say about Call of Cthulhu is the ability to do little scenarios, little bite sized things.

Evelyn:

It makes it easier than like if you just want to sit down, especially getting you, you know, a group together. It's much easier to kind of throw, especially because a lot of the scenarios give pre made characters.

So you can just like be like, here, have a character sheet. Let's play some Call of Cthulhu. So that's nice.

Terry:

Take this character sheet and become one with it.

Evelyn:

I mean, that's a choice.

Terry:

All right, so let's talk the starter set. What's in it? Now we only have the PDF version.

Evelyn:

Right.

Terry:

Which is great. My understanding is the physical version has lots of handouts and items like that.

Evelyn:

A lot of the starter boxes, when you get the physical copy will come with things like dice and tokens and little like things that like maps and things are often. And sometimes they'll actually come with props and other things that kind of, you can't necessarily use when you're doing things online.

Terry:

Yeah, it makes it difficult. So we're talking about, like I said, the PDF, which you know, some people prefer PDFs these days, which is fantastic.

I will say that the PDF is gorgeous. It is put together in such a way that it definitely feels like you are looking at the book, which I think is a wonderful way of doing it.

There's a lot, there's a lot in. Starts off with, well, what are those? Choose your own adventure books. And we're going to talk more about that here.

Which is the solo play, which is the solar play. Once you get past that, it goes into essentially the basic set of rules.

Evelyn:

Right.

Terry:

It gives you kind of an high level overview of the concept of the game, how to create an investigator. Though it does come with pregens, which.

Evelyn:

I appreciate, especially when you're first starting, like if you've never played anything like this because you know, you could have played TTRPGS before as we have, but if you've never played anything like Call of Cthulhu, it's. It's helpful to start off with a pre generated character to kind of see what you know, the typical investigator could.

Should kind of look like to function in the, in the system.

Terry:

It goes into the skills that are part of it, your background story, your final touches. It goes through all of the role things that are available. There's luck roles too, which is kind of cool.

And the keeper can call those when circumstances external, external to an investigator are in question. And also in Determining the fickle hand of fate.

So it's one of those things like for the example they use in the book is finding a cab doesn't require a dice roll, but getting one before the investigator loses sight of the car that they wish to pursue could.

Evelyn:

Right.

Terry:

And that's luck. You know, your skill is not going to make a cab appear that you can get in and immediately follow. Follow that car, follow that.

Evelyn:

It's not, It's. You don't have plot armor like in the movies.

Terry:

No, not at all. With the roles, there are four levels.

Evelyn:

Of success, which I like that. I like the. The varying levels of success that. Yeah.

Terry:

But a lot of the time that is based on the task. So obviously we have a fail and we have a regular success that's rolling under your percentile.

If it's a difficult task, you may have to roll equal to or less than half of your skill level. So if your skill level is 40, you would have to roll a 20 or less, right?

Evelyn:

Yeah, because it uses the. It's half and like quarter. That's right.

Terry:

Yep.

Evelyn:

But like. Yeah, because the sheet has it like the full percentile plus the half and the fifth.

Terry:

And. And so the fifth is last one. So if you're. If your skill is 50.

Evelyn:

Right.

Terry:

You have to roll under 10 to succeed at that. That's. That's pretty significant. It's got rules about sanity and sanity checks are fun. How you lose sanity because you can go mad in this.

Evelyn:

Yes.

Terry:

It's got rules on combat, both close combat and firearm rules. It's got information on hit points, wounds and healings, rewards of success, and then next steps. So once you finish with the.

With the starter and then you've got your book. Book, quote unquote. Book three has the adventures and we're going to be talking about Paper Chase and Edge of Darkness.

There's a third one called Dead Man Stomp, which we did not get to.

Evelyn:

We should totally do that for one of our Lorema Chronicles episodes.

Terry:

Definitely do that. And so that is. That's all in the book.

Evelyn:

Yeah.

It's really nice that it gives you so many because it kind of helps you dip a toe in and learn the system before you really, like go into a full on campaign.

Terry:

Yep. And then like I said, it's got starter sheets, starter character sheets. If you're playing on a vtt, like for example, we played on Alchemy.

Evelyn:

It was awesome. On Alchemy, I think alchemy might be one of the better ways to do this one personally.

Terry:

So if you're looking for a VTT Alchemy RPG is the one we used.

Evelyn:

We're not sponsored.

Terry:

Not sponsored. We're not sponsored by anybody. But if you want us to sponsor you, you let me know. So. So, yeah. So, I mean, it's a pretty.

Like I said, we're talking PDF, but a pretty significant amount of information.

Evelyn:

Absolutely.

Terry:

For the game and really makes it very easy to kind of set up the game and go.

Evelyn:

I mean, anything that makes it easy to just kind of just drop stuff down and be able to play all at once is kind of. It's very nice.

Terry:

Yeah. All right, so we're going to jump into the one area Evelyn's not going to have a lot to talk about.

Evelyn:

No. Because I didn't do this one.

Terry:

No. Which is the solo scenario. Now, there are other games that do this. RuneQuest actually is one of those.

I would love to see more starter sets do this where you have a solo scenario where whoever is going to be the GM for a game can go through the process and learn it.

Evelyn:

Absolutely. Yeah.

Terry:

Because I will say it made it much easier for me to run once I went through that. So the way the solo scenario, I'm not going to give any spoilers away, but you are playing an investigator and you have to go do something.

Evelyn:

Right. And you have to investigate something.

Terry:

Well, you're. You're actually going. The place you end up investigating is.

Ends up being a place that's between where you were starting from and where you were going.

Evelyn:

Okay.

Terry:

So you were not actually going to investigate this place. You were going to the city to do some work. But you end up in a small town in between where your hometown is and the city.

And as I said, it's kind of a choose your own adventure. And if you didn't read those books growing up as a kid, you probably.

Evelyn:

Are younger than us.

Terry:

Yeah. And it's kind of like. I remember one of my favorite ones was where you got plopped down in the middle of.

Or, well, not in the middle of it, because it covered several years, but the Civil War. And it was a really fascinating read. There was another one.

Evelyn:

Goosebumps did a few of the. Choose your own adventures in the Goosebumps universe, which were fun because I read a bunch of those.

Terry:

That would be sweet. And so in it, you start as a person on a bus and you ride that bus. Yep.

Evelyn:

Riding on a bus.

Terry:

And the way it works is these pages, there are numbers and then content. So, for example, number one, which is where you start. I'll just give You a quick reading of it. The sun is high in the sky, a merciless ball of heat.

You feel scorched by the time you reach the bus halt in front of Osborne's drugstore. It's a relief to put down your heavy case and take off your hat. For a moment you fan your face.

It has been a long summer here in your hometown, and yet curiously empty one. And then there's some more writing. But at the end, it's a small gray motor coach approaches and rattles to a stop.

You put your hat back on and pick up your case. Go to 263. And they're not talking about the page, but they're talking about the text excerpt. 263. So you jumped all. You jump all the way to 263.

And you read that one. At the end of that one, you look at your investigator sheet and at the top you have spaces for eight characteristics. And this is all written.

I'm reading right now. Strength.

Evelyn:

Oh, this is how you fill out your character sheet for this?

Terry:

Yes. Strength.

Evelyn:

That's kind of cool.

Terry:

Constitution. Power.

Evelyn:

So it's not a pre generated character sheet. You literally fill it out as you play. That's really cool, right? Yeah.

Terry:

It says allocate the following values among them and it gives you 40, 50, 50, 50, 60, 60, 78.

Evelyn:

Okay, that's such a cool idea.

Terry:

And so you keep going through this as you go along.

Evelyn:

Nice.

Terry:

And so at the end of that, it goes, when you have done that, go to eight. So you went off.

Evelyn:

So now I want to do this.

Terry:

It's cool. And again, it allows you to learn because at 8, if your size is 40, go to 23. If your size is higher than this, go to 38.

And so now it starts to spread based on different things, based on the choices you make.

Evelyn:

That's really cool.

Terry:

So, and eventually you get into rolling for things, learning things. You make a choice on, you know, a direction to go. A couple of them have you. You have to do three out of the four list.

So you jump to one, follow it for a little bit, then jump back, jump to another.

Evelyn:

Okay, that's cool.

Terry:

And so it's. It. It is. I will say that it was really good in teaching me the game, like, I immediately was like, okay, this all makes sense now.

Strengths and weaknesses as a solo introduction. I wish as a PDF that I could click on the next number and it would just jump, jump to it. Yeah, I understand. If you have the hard copy of the.

The book that you've got to Flip your pages. Fine. Fantastic. I want to be able to just click buttons. Yeah, we were actually talking about that last night. We are using.

Evelyn:

Working through the cipher stuff, and there's a supplement that was made that adds, like, fantasy spell list. And I was looking at one of the spell lists, and I wanted to go to the description, but I couldn't just click the spell and have it go there.

I had to, like, scroll all the way down. And, of course, like, most of the spells that I was looking at were ones that were, like, at the end of the Alphabet.

So I was scrolling for a while to get to the spells to see what they did.

Terry:

So if you're making a PDF that has something like that, make them clickable.

Evelyn:

Or at least, like, give us bookmarks so we can jump to things faster.

Terry:

Now, one of the interesting things is when you're playing by yourself, it's kind of cool because everything's in your mind, right?

Evelyn:

Yeah.

Terry:

And I almost wish I would have done this, like, in the dark, late at night, because I think it would have been the way it's written.

Evelyn:

By candlelight.

Terry:

By candlelight. The way it's written is very, like. It's. It's. It's. The writing is there.

It will, if you're willing to let will put you on the edge, which I think is really cool.

Evelyn:

That just sounds awesome to me.

Terry:

Oh, I know. And like I said, anything that helps the game master, or, in this instance, the keeper learn the system, I am all for.

Evelyn:

Absolutely.

Terry:

And it did. It helped me learn the system. So from there, it was probably a week later, me and you did a stream of Paper Chase.

Evelyn:

Yes.

Terry:

Which is a dual scenario, meaning a gamekeeper and a single player. Technically, I think it said you could have two investigators, but it was just me and Evelyn. We streamed it, I think, on.

Evelyn:

It was. It was on Twitch.

Terry:

Okay. We streamed it on Twitch because we wanted to.

Evelyn:

We did it on a Sunday.

Terry:

Yep. Yeah. Yeah. And we wanted to kind of see how it would go. And I. Did we do that in Alchemy, too?

Evelyn:

Yes. Yeah, we.

So we did all, like, both of the ones that I played in in Alchemy, because the nice thing with Alchemy is it sets the tone with, like, the visuals. And because the. The. We have. Have the.

The animated, like, it's like the enhanced versions or whatever of some of the TTRPGs that are in Alchemy, and we have the enhanced version of Call of Cthulhu, so the backgrounds that it gives you are actually animated, which is really cool.

But the nice Thing is, like, whenever you're not specifically on a map, because there's a way to look at maps in alchemy, but whenever you're not specifically on a map, it has that, like, kind of setting that kind of helps, like, enhance the. The. The tone of the, you know, of the story that you're telling. Plus, it has all the.

The music and stuff, so you get that really immersive experience with it. So that's what. Why it's such a nice one for. Oh, yeah, because it.

It kind of all comes prepackaged because it's designed specifically for Call of Cthulhu.

Terry:

It's exactly it. Yeah, it's. It's awesome.

Evelyn:

I played Lois.

Terry:

I was gonna. I couldn't remember.

Evelyn:

Yeah, I played Lois.

Terry:

She was a student, engineering students.

Evelyn:

She was a fun character to play.

Terry:

And to kind of set what is happening here. Lois is, if I remember correctly, is sent to check out something that's been going on regarding Thomas Kimball.

Evelyn:

Yes.

So you meet Thomas Kimball at the beginning of the story, and his uncle's gone missing, like, and he's asking, kind of asking you to try to figure out what's happened, essentially without giving major spoilers for the story.

But you are brought into the house and you are allowed to sort of look around, see if you can gather any specific clues about, you know, that could give you hints about his whereabouts. And you also are suggested to speak to certain people about it, which means you kind of get out into the world a little bit, which is really cool.

Kind of cool. So you kind of start to get the. Your feel of the setting as well, because it's not all in one kind of.

Terry:

Right.

Evelyn:

But it is also sort of limited, which I like.

Terry:

Yes.

Evelyn:

Because especially when you're doing it solo, you don't really have people to bounce ideas off of. And so, like, solo with a dm, obviously.

Terry:

Right.

Evelyn:

But you don't have, you know, another player to bounce ideas off of. Like, where should we go? Let's think about this. You know, you have to kind of.

And so, like, this is also the type of thing that if you are not a good note taker, doing this with just a player and the keeper is probably not for you because you have to be such a good note taker to kind of keep track of everything that you need to look into your investigations and everything, because otherwise you're going to be like, I don't know what I'm supposed to be doing right now. And like, I took lots of notes on this one. And that's.

Terry:

That's that's a big thing is this is an investigation ttrp.

Evelyn:

Like you should treat it as if you are essentially, even if your character is not a detective, you as a player are the detective in this story, essentially. So you. These.

The fun thing about these characters is they might not be people who are, you know, actual like detectives, but they're seeking the knowledge about whatever is going on for whatever reason.

You know, some of the, even some of the characters are kind of more into esoteric research, which kind of plays into the, the genre of the game, obviously. But the. All of it is kind of this no matter what. The point is you're mostly seeking knowledge and to figure out what the heck is going on.

Terry:

And again, we're going to try and not give spoilers in this, so we're not going to tell you kind of how the game ends.

But what I will say is as the gamekeeper, what they've got written in here for the gamekeeper makes it very easy to run the system regardless of who your player is.

ith it. Now remember, this is:

It's just cool to play those types of characters. The world is a bit slower, even though the people during that time think it's a bit faster. Faster.

Evelyn:

Right. Well, and, and there are. You can also play it more modern because the, it has a way to do that.

There are also other like, third party versions of like, Victorian setting, Call of Cthulhu and other settings as well. So if you want something that's a little bit of a different feel to it, that still falls into the kind of cosmic horror.

Terry:

Right.

Evelyn:

Genre that, that you want to use this particular system, they exist out there, they just might not be published by, you know, Chaosium.

Terry:

Yep. So, and just kind of looking at it a little further, you know, how did you, how did you feel as, as on the player side of things?

Was the tone set within the gameplay? Did it take you into the story?

Evelyn:

Oh, absolutely.

I, I mean, I, I have to say, like, I, I really, really enjoyed playing the, the the because like I said before at the very beginning of this, this podcast episode that we're doing right now, I love horror. Right. And so this was something that I was super excited to do to begin with.

Terry:

Yeah.

Evelyn:

But the, the way this particular scenario is written, it really gets you into the. The mood of the horror. Plus there's just so much stuff to discover. Like it's written in it so that you can find things. And like the, the.

I think the coolest thing as a player is like one of the things I love at a table is being able to give like as a gm. Right, right.

I love being able to give my players things that are like tactical and you can see how you could actually do this at a table, like hand them the items that they find. But the fact that it describes it so well in the.

Even if you're playing it online, the fact that it describes it so well, you actually feel like you're receiving like the journal or like the, the very stuff. Things that you come across when you're. When you're doing these investigations, which I think is really cool is because it.

It does such a good job of really making it feel immersive, not just in the tone but in the way that it's added things in there that you are discovering specifically.

Terry:

Right, right. And. And what I'll say is, is as the keeper, I thought like that's the first time I had ever ran a one on one, a one, one, one keeper, one player.

And I thought that was really cool. I thought that was. I actually want to do more of those small group type things, either one on one or one and two, that type of feel.

Because what it did is it allowed me to feel more part of the game where when you're running a big group of say six people, sometimes it can feel it's you doing work and then you stop and then all your players do a bunch of work. And it doesn't feel quite as immersive as what this felt like.

Evelyn:

Right? Yeah, absolutely.

Terry:

So what I would say is Paper Chase really did allow for some really cool things to happen. There's a. And this. You didn't fight in that at all?

Evelyn:

Nope.

Terry:

There were just no combat.

Evelyn:

I did get knocked out.

Terry:

Oh that's right, you did.

Evelyn:

But. But I was not trying to fight anybody.

Terry:

No. So there's no combat in that at all. But. But it was a very engaging.

Evelyn:

Oh yeah, absolutely.

Terry:

So that's something to be aware of. If. If what you're looking for is a lot of combat and tactical stuff. Call of Cthulhu is probably not the game for you. And that's fine.

We all have the games that work for us or don't work for us. Right now. The ones that don't work for me are the Pathfinder 2E's Dungeons & Dragons. There was a time that Pathfinder 2E was all I did.

So just know, keep it in your back pocket. There may become a time where you go, you know what, I just want to do an investigation.

Evelyn:

But if you love solving mysteries, this is a good one for that. It might get really weird at the end.

Terry:

And so then we moved on to Edge of Darkness, which was the next scenario. This one again, I played Lois. Yeah.

Evelyn:

And it was awesome.

Terry:

You did?

Evelyn:

I got. She got. Got to have a. A reappearance.

Terry:

This one we did not stream. This was just us.

Evelyn:

I think we did it on a Friday night.

Terry:

Yeah, we did it on a Friday night. We had a bunch of people who would be interested in playing.

Evelyn:

It was fun.

Terry:

Did Horace play that game?

Evelyn:

He may.

Terry:

Yeah.

Evelyn:

Actually, I can't remember all the character names, otherwise I would.

Terry:

Oh, the character names are easy. There was Wentworth.

Evelyn:

I remember him. And there was the.

Terry:

There was Keiko.

Evelyn:

Keiko. Yeah. Someone played Keiko. And someone played. Yeah, so Pat was in this.

Terry:

Pat was Nevada Jones.

Evelyn:

Yeah, he played Nevada Jones.

Terry:

And then Jesse Williams.

Evelyn:

And so Pat played. I think someone played Keiko. I think it was Robert that played Keiko, actually. And then I think Eric was.

Terry:

Eric was probably Jesse. Oh, no.

Evelyn:

Because that's where the quote came from.

Terry:

That's right. And so it was. We had a good group of people that we have. Are role played with in other games. And this one is a little different now.

The group has been summoned to the bedside of somebody.

Evelyn:

Rupert Merriweather.

Terry:

Exactly.

Evelyn:

I took good notes.

Terry:

And so all of the people don't know each other coming into this, and they get to know each other, but.

Evelyn:

We all actually know Rupert.

Terry:

Right.

Evelyn:

That was the.

Terry:

That was the connection.

Evelyn:

Or his wife and son. So we were connected to the family somehow. And this is the setting of. This is actually Arkham.

Terry:

So that's which is the main city for Call of Cthulhu, if you're playing in the Call of Cthulhu.

Evelyn:

Yeah. From Massachusetts, I believe.

Terry:

Yep. And so it brought everybody in and this. So this was my first time now being keeper for a group of people rather than a single person.

And so of course, the experience became a bit. A bit more.

Evelyn:

Yeah.

Terry:

Trying to keep track of where everybody was going, what they were doing, keeping the party together. Well, and we didn't. Right.

Evelyn:

No, we didn't. We split the party.

Terry:

The party did split. Not for long.

Evelyn:

No. It was just like some of us went one way and the other of us ended up at the house and we ended up at the house eventually.

Terry:

Yes, that's exactly it.

Evelyn:

I'm not going to explain what that means.

Terry:

No, I know that's the hardest part, is not giving it away at all. But what this game does is it helps you learn how teamwork is required in this. Working together as investing.

Evelyn:

And this is a very big one. Working together is such an important part of.

Because you get objects regardless of the one, whatever which one you play in the scenario, you get objects.

And so like part of it not only is to investigate the circumstances around whatever it is, you also have to investigate the items that you come across because they often have significance to the, the greater story.

Terry:

And sometimes they don't have significance, but your keeper will make you feel like they do have significance.

Evelyn:

I mean, if, if, if the keeper successfully makes you feel paranoid the entire session they've done something. Correct.

Terry:

That is the goal. So, yeah, so the group, you know, they, they speak with the, the person, they learn some information.

They do a bunch of research in the city of Arkham because we got.

Evelyn:

Into the, we went to the library and we did some actual research there actually in the. I forgot to mention, but in the previous one, like we went to the library and I looked at.

Lois looked at the, the micro, the microfilm for the newspapers and stuff, which, you know, that's so fun.

But yeah, so we did a bit of research like that with the, with a group here, which helps spread things out a bit more too because it's not so much of like you having to do all the research.

Terry:

Right.

Evelyn:

And as a note taker, I love that because it gave me time to write things down while other people were doing stuff.

Terry:

Yeah, there was a lot to write down.

Evelyn:

Yeah. I actually have more notes on this one, which makes sense because there was more to discover on this one.

Terry:

And.

Well, and this one really showcased like if you're at an in person game, how props can be so important because there were so many pieces that I shared on Alchemy rpg I shared with the group.

Evelyn:

Yeah. Because the Alchemy handles handouts really nicely too because like it allows the, the GM to be able to.

Or the Keeper to be able to like show bits and pieces of them as it makes sense for the story, which is.

Terry:

Yeah, I'm looking through them right now as we're talking. I'm like, oh, that is so.

Evelyn:

Yep, yep, yep. All the. I got all that there right there.

Terry:

The other cool thing that these games do is they give you little pieces that can be turned into further campaigns.

Evelyn:

Absolutely.

Terry:

Which I thought was really cool. You had, for example, Meriwethers son and widow. There's actually information on how you might be able to use them to move forward.

There is information on a certain piece that the group finds that is not relevant to this story, but could be used to further a new story.

Evelyn:

Lots of good story hooks, essentially, which.

Terry:

Which I think is really cool. And this is one that actually ended up taking place in two locations, both Arkham and then a location outside of Arkham. So they had to travel there.

So there was some travel in it, which in. In this day and age, there's two different ways of doing that. You can either use public transportation, which is, I think, what you all did.

Evelyn:

Yeah, we took the bus.

Terry:

Right.

Evelyn:

Yeah, we. So one character took the bus first and then we took the bus later.

Terry:

Yeah. But you also have a drive, a bit like a skill.

Evelyn:

And so if you're looking to drive, you. I mean, like, you can hire a cab. And there's other. Because.

Because of the setting, there is at least some, you know, motor vehicle transportation of some sort.

Terry:

You know, there's. There's something.

Evelyn:

Right.

Terry:

That you have that.

Evelyn:

No horseback travel for us.

Terry:

No. Well. And you guys end up taking a vehicle to the. To the house itself.

Evelyn:

Yeah, we. Yeah, we talked to a guy when we got into town on the bus. We talked to a guy at like, it was one of the local businesses. I think he might have.

It might have been like a gas station or something. And he offered us a ride down to the final location.

Terry:

Yeah, that's. Yeah.

Evelyn:

Oops, my notes just attacked my microphone. I apologize.

Terry:

When good notes go bad.

Evelyn:

Yes. But, yeah, so we, you know, there, There are ways to. And, and like, depending on how you interact with the NPCs in the.

The setting, they are more or less willing to assist you in your investigations.

Terry:

And. And our group was a role play group and.

Evelyn:

Absolutely.

Terry:

So they didn't actually get through the entirety of the short scenario.

Evelyn:

Oh, that's right. Because we were gonna come back for a part two at some point.

Terry:

Yeah, we just haven't yet. Yeah, so it was. It was good in what it did for us.

But it is something that if you have people who are not huge role players, but they really like the horror stuff, you might be able to get to it in a night. For us, it was going to take two nights, no matter what I had.

Evelyn:

Well, and we did have a combat in that one.

Terry:

Yes. Yeah. With the guy downstairs. Yeah. So who was an ordinary Human.

Evelyn:

Super. Ordinary.

Terry:

Super or.

Evelyn:

Yeah. And the thing about the combat in this is like, you definitely know you're human.

Terry:

Oh my gosh.

Evelyn:

Yes. Like, you know that you're a normal person who just happens to be like in. For my character, an engineering student or like we had the.

The Nevada Jones. Who's obviously an Indiana Jones.

Terry:

Yeah.

Evelyn:

You know, who is. Who is a professor and an archaeologist. I wonder who that's referencing. But yeah, so like, the characters are very much intended to be normal people.

Terry:

Yes.

Evelyn:

Who are thrust into extraordinary circumstances completely and totally. And I mean, that's kind of. That's. I mean, that right there is. Hello, Call of Cthulhu. Weird stuff happens and you're a normal person with.

With realizing that there are much bigger and weirder things in the universe than you might have have suspected previously.

Terry:

Yes. And. And one of the things is. So this escalated the horror too.

Evelyn:

Right, Right.

Terry:

We went from the first scenario that you were in which there was a little bit of horror to it, but then this.

Evelyn:

Yeah.

Terry:

Up to the dial.

Evelyn:

Yeah, well, yeah, because the. What you encounter in the first one is weird and it's a little bit horrifying. But like me as a player, I could sort of commiserate with this entity.

Terry:

Right.

Evelyn:

For what like that character like was. Was dealing with. Because it. It wasn't fully into the cosmic horror aspect of it.

It was like kind of blurring the edges of the normal and the paranormal. Whereas this fully was like, you're off the cliff's edge.

You are fully face first into something that is beyond your simple human brains understanding essentially.

Terry:

All right, so we then did not get to the third scenario or have not gotten to it yet, which is called Dead Man Stomp, which, like I.

Evelyn:

Said, we should look at that for one of our Loremicore chronicle.

Terry:

Well, it's four, two to five players, so we could get a. Of a small group.

Evelyn:

Yeah.

Terry:

To kind of roll with it. And that's one of the nice things these games. Oftentimes in Call of Cthulhu, you do not need a huge group to play it.

Evelyn:

I think it might be fun for that one to try making a new character, like from scratch.

Terry:

From scratch. That's.

Evelyn:

That's actually since now that I've played Lois twice and kind of have a better feel of what like the game is, it might be fun to actually try trying my hand at making it. My own average person to throw in this game.

Terry:

So a note on that, if that's something that interests you, make you jump over to the discord. Because oftentimes I'll toss out notes in there saying, looking for a couple players to play this or that or the other thing.

So make sure you check it out. All right, final area that I want to talk is just kind of overall impressions, what possible areas of improvement.

So let's start just overall impression. Go.

Evelyn:

Good. Fun time horror. Yay.

Terry:

The good time fun horror.

Evelyn:

Yay.

Terry:

Oh, yes. Yay.

Evelyn:

Don't forget that part. But no, I, I really enjoyed it. I think it's a really good system.

I think I've mentioned this in previous podcasts maybe, but I really love a roll under system. It simplifies things significantly because most of the time you don't have to do a lot of additional math with the.

Terry:

Well, in here you don't have to do any math.

Evelyn:

Yeah, but like with systems in general that use roll under, a lot of times it just, it makes, makes. It makes it where you're not having to focus so much on the numbers and can actually focus on the storytelling aspect of it, which I love.

Also, as I said many times now, the horror aspect, it really is, is fun. And it's not the. It's not the typical ghost and spooky things type horror. It's. It's things that are bigger than.

Than the, the typical ghost story, which I like Vasin, I feel like it delved into that a little bit because, like, yes, there's ghosts, but it was also on a grander.

Terry:

Yes.

Evelyn:

Occult thing, which I think that in a similar way to Basin. I think that is something that definitely adds extra, like, thumbs up for me in these sorts of horror scenarios. Obviously.

One of the negatives, I think is if you try to utilize any of Lovecraft's actual, like, stories for doing campaigns, you have to remember who Lovecraft was. And yeah, he. He was kind of a terrible person.

Terry:

Yeah.

Evelyn:

And like. Yeah. And. And that could be a whole discussion of itself.

And I'm not getting into that right now, but that's kind of a disclaimer that's on a lot of the things that are created for Call of Cthul. Like, be aware that there can be things that are not necessarily nice about some of the stories. So.

Terry:

And what I'll say is Chaosium has done a good job of kind of, I would say, bridging that so that it doesn't feel overpowering.

I think that the, from a, from a GM's point of view, as somebody who, most of the time GMs, I feel like this starter set really was something that was super useful for somebody like me who had never done it before, had never used the basic role playing before either. So it was really good and allowed me to really kind of learn the system and now I feel comfortable doing it.

Evelyn:

Yeah. Yeah.

Terry:

Now I feel like, you know, I can do Delta Green or I can do Rune Quest.

Evelyn:

Does Delta Green use basic role playing as well?

Terry:

They use a version of it. It's a under percentile. There are some additional rules.

Okay, well, that's one of the big things with basic role playing is they were one of the early adopters of srds and allowing other people to take their basic systems and build off of it.

Evelyn:

Very cool.

Terry:

And so, yeah, Delta Green is a very similar system. Their RuneQuest is made by Chaosium and it's what basic roleplane is built off of.

Evelyn:

Of.

Terry:

So, you know, there's.

Evelyn:

And that's the like fantasy essentially.

Terry:

Yeah. Glorantha.

Evelyn:

Yeah.

Terry:

You know, I have to do is say Glorantha and anybody who was around a long time ago probably knows exactly what I'm talking about. So. So yeah, so I think it does really well for that. I think for beginner GM and beginner players in the system, I think it's really good.

I think if you're an experienced RPG player, you may want to create your own character rather than use the pre gens because it'll allow you to kind of get a feel for how the system works as a whole. I think that going into it, you have to have kind of a mindset that I'm gonna embrace the fact that I'm not a hero.

Evelyn:

Right? Yes, because you have to. I mean, that is like the main point of this game is you're not a hero. You're not someone who's out here to save the world.

Terry:

Right.

Evelyn:

At all.

Terry:

No, you, you, that's. I mean, you were regular people and.

Evelyn:

Well, and you also have to be willing to let go a bit and be willing to be scared.

Terry:

Yeah.

Evelyn:

Because if you don't, then, you know, if you don't really like allow yourself to fully embrace the, the nature of the game, it loses a little bit of the, of the fun of it, really.

Terry:

Oh yeah. Oh, fully and totally. And, and that's, that's. That's. I'm gonna kind of extend on that or vamp off that a little bit.

You know, the fact that there is a very high likelihood that you will go mad is you have to buy into that. You have to be willing. This is one of those that you have to be willing to fail forward. And if you don't know what I'm talking about.

Check out the blog on Roll for Perception. I wrote a post about failing forward.

Evelyn:

Right.

Terry:

And going with the dice.

But this is one of those games that you have to just be like, yep, I'm gonna, I'm gonna go with it and I'm gonna fail forward and we're gonna keep moving.

Evelyn:

Well. And it's, it's an also, it's a game that you really can't get too attached to your characters.

Terry:

No. Yeah.

Evelyn:

Because you very well may lose them.

Terry:

I mean, it's no Morkborg.

Evelyn:

No.

Terry:

But.

Evelyn:

And it's no like old school DND meat grinder dungeon and. Yeah, but there, there, I mean, there is a, a very solid chance. Oh, lose your character.

Especially if you decide to try to fight something, you know, that is one of these cosmic entities that are much more powerful and much more terrifying than just an average Joe on the street.

Terry:

A cosmic horror. So that makes sense. All right, so do you think, do you feel that the scenarios adequately prepare new players for longer campaigns?

Evelyn:

Oh, absolutely. I think it definitely gives you the tools to kind of understand the, the way the system works and to, you know, be aware of.

Okay, these are the things that I need to actively, you know, keep in mind.

Terry:

Right.

Evelyn:

And one of the big things is like if, if you're a, a player who, who doesn't believe in asking questions, it's going to be a hard, hard system. Because you really have to ask all the questions.

Terry:

Yeah. Oh, yes.

Evelyn:

Because you cannot move forward unless you are willing to ask a whole lot of questions.

Terry:

Your GM is not going to railroad you. I mean, there's the possibility of railroading.

But the Keeper, it is much more difficult, the Keeper, to railroad you here because if you don't ask questions, if you don't try to figure stuff out, you can't move forward.

Evelyn:

This is definitely like a person who likes to do, like, if you like to play like murder mysteries and like, you know, you know, find your own adventure games and if you like to do puzzles and all like that, this would be right up your alley, I think.

Terry:

I do like to do puzzles. I'm okay with that. All right, so this, as we said, is Call of Cthulhu. It is our take on Call of Cthulhu. It is cosmic horror.

If horror is a thing that you like. We are, We've got lined up in the pipeline. We'll be doing a podcast that talks about Vasin because we did run our Lore Maker Chronicles.

We did the, the six episode campaign.

Evelyn:

For that, which was the starter adventure or not adventure, but starter like scenario, scenario for.

Terry:

For. For Vasin. So make sure to kind of keep an ear out. And if you're looking for a podcast to listen to a short one, you can listen to that.

As I said earlier, Roll for Perception is coming out with a new actual play podcast using the Cipher system in a fantasy setting. So we will keep you guys apprised of that as well.

Additionally, I do want to mention next week's podcast, since we already have it lined up, is we're going to be talking. The title is Whose Story Is It Anyways? Using backstories to drive the campaign.

And so what I'd like you to do, if you are possible, you're listening to this, send us a message@contactoldforperception.com and tell us how a backstory helped move your campaign forward. We want to share your stories as well.

You can go to rollforperception.com and actually click on the microphone in the bottom right hand corner and leave us a voicemail and we can actually just do it that way. Or you can email us, as I said, or find us on Discord or any of our social media.

Evelyn:

Drop us a message.

Terry:

Yeah, yeah. So we want to share how other people's backstories have been important to a game. And I'm super excited to talk about. About that.

Evelyn:

Yeah.

Terry:

All right. Call Cthulhu. Great game. I think it's awesome.

If you get a chance, get out there, give it a test and you know, if, if you're already playing Call of Cthulhu, tell us about your campaign.

Evelyn:

Yeah.

Terry:

Love to hear what people are adventures. Yeah. All right, let's see. I'm trying to think if there's anything else that we need to chat about before we go, and I don't think there is.

I think we've covered it all so well and there's.

Evelyn:

And if you're, if you're curious about Call of Cthulhu, there are a lot of actual plays out there that have done the this in the past. So if, if you're interested in it, but you don't know if you want to try it out yet, you can definitely check out some of those.

Just do a Google search for actual plays and you'll definitely find a few. And you can, can, you know, take a look, maybe see if it interests you. Check out the beginners, the starter stuff.

Terry:

So, yeah, great googly moogly.

Evelyn:

Gotta love a good Google search.

Terry:

As always, I want to thank you for joining us for this week's podcast. We hope we inspired you to continue your TTRPG journey. However that may look make sure to.

Evelyn:

Stop by www.rollforperception.com and leave a comment on our podcast page. We're always to looking to answer questions and discuss new TTRPGs, so make sure.

Terry:

To have your D20 ready and your.

Evelyn:

Goblin voice arrested as you head out.

Terry:

Into the world of TTRPGs with roll for perception.

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About the Podcast

Role for Percepticast
A Podcast for Tabletop Roleplaying Lovers!
Welcome to "Role for Percepticast," your ultimate destination for all things tabletop roleplaying games (TTRPGs). Our episodes delve into various aspects of the TTRPG universe, from in-depth reviews of indie and Kickstarter games to engaging discussions on roleplaying techniques and world-building strategies. We also keep you updated on the latest news and trends in the TTRPG community.

Hosts Evelyn and Terry bring their extensive experience in playing, GMing, and streaming games to the table, offering fresh insights and perspectives to enhance your gaming experience. Unlike other podcasts, we don't focus on D&D or Pathfinder. Instead, we celebrate the diversity and creativity found in other TTRPGs.

Join us for a journey fueled by passion and dedication to the art of roleplaying. Whether you're a seasoned player or just starting your adventure, "Role for Percepticast" has something for you.
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About your hosts

Evelyn Jachimiak

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Terry Jachimiak II

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